Tundra 0.7 released
The 0.7 release is now available from the project page. And it’s all mended now! No hugely huge bugs left to speak of.
Fixes:
- Title screen (of sorts) added! Okay, so it needs some more gratuitous animation, but it’s better! Thanks muchly to Alex Fuller for the 3D rendering.
- You can now access the resource extractor from the Options menu!
- The path box in the file browser is now editable by hand.
- Clicking the “Best:” line in the level browser toggles between the number saved and the number of points scored
- Theres a README file now, with a brief explanation of how everything works.
- Fixed a exception-handling clause. It’s OutOfThePlayfield not OutOfThePlayField you talentless buffoon!
- Fixed the bug where one-way arrows did not renew themselves when restarting a level.
Notes:
After clicking “Game” on the title screen, you can reach the Level Select menu by clicking the “Classic - Fun - Level 1″ title at the top of the window. Because I feel merciful, all the levels will appear in the menu rather than merely the ones you’ve unlocked. When in doubt, the Esc key generally works.
Bugs:
- Occasionally, there is a visible boxy black discolouring around large groups of lemmings, caused by 100 ultra-transparent shades of black overlapping. This appears to be Pygame’s fault, as the lemmings sprites are colourkeyed (i.e. not alpha-channeled) images and consequently the transparent parts have no reason to be .0001% opaque.
- On PowerPC Mac OS X, the game is playable but with massive colourkey problems (some levels are covered in pink areas which normally would be subtract masks). The issue is not present in Intel Mac OS X.
Still to come:
- Sound effects
- A proper level editor